Open source, Rust + WebGPU

Model it. Inspect it. In the browser.

Solarxy Web is a node-based 3D modeling and inspection studio. Build parametric geometry on a node graph, validate and review it in a WebGPU viewport, and keep every byte on your own machine.

Best experienced on a desktop or tablet.

01

Node-based modeling

Boxes, torus knots, arrays, scatters, displacement, materials. Seventy-six node types on a typed graph that cooks as you edit, with undo for everything. Drive any number with an expression, or write a few lines that run on every point.

Parametric, always editable
02

Inspection and validation

A PBR viewport with split panes, cameras, shading overrides, softbox area lights, and a validator that flags degenerate geometry before it reaches your pipeline.

See what the mesh is really doing
03

Review and share

Pin annotations to faces, resolve threads, export turntables and screenshots. One self-contained .slxy file carries the whole scene.

Feedback that sticks to geometry
04

Animate and publish

A scene clock makes anything driven by time move. Export a web bundle and your scene runs on any static host, carrying the engine rather than a recording, so it keeps computing for whoever opens the link.

From your canvas to a URL
100% client-side. Your models never leave your machine.
77 node types, from primitives to modifiers and lights.
.slxy one open, self-contained scene format.

From first node to reviewed model, in one tab.